


Total damage for our 6th lvl spell slot maximized empowered fireball (quickened with rod) is 112 damage. (this feature mentions not being affected by metamagic feats or CL) Now we add the "Intense spell" evocer feature for an extra 5 damage. (remember that empower also multiplies static bonuses to those dice) I assume from your use that this is what is really meant.įifth thing: The math on the damage is wrong. There is a trait called "Wayang spellhunter" that was renamed "Metamagic Master" on d20pfsrd that lowers spell level. I suggest removing "Preferred spell" as it also removes the need for "heighten spell"įourth thing: "Metamagic Master" is a non-existing feat. One of them should be removed from the build. Third thing: "Preferred spell" and "Greater spell specialization" are redundant. Second thing: "Preferred spell" is taken without first having heighten spell feat. Reply Deleteįirst Thing: is that Tattooed and crossblooded archetypes likely wont be allowed to stack. And he will kill you for certain if you make him calculate all these numbers. You spend 130k of gold at 13th (thats all the money you are supposed to have, so you have to already start at 13th level).Īt 13th level the DM is already trying to kill party so the game won't become ridiculous with all half an hour turns, unbalanced spells and, well, you know. Put together = 298 three times per day (6th circle slots), 125 once (6th circle slot), 120,5 eleven times (5th and 4th circle), 82 seven times (3rd circle), if you pick Sin Magic Specialist (you still keep school powers). Second fireball is Intensify Spell = 14d6+33 + maximize rod(4 circle spell 54k gold) = 117 + empower = 173 So, the damage at 13th Hit Dice would be: First fireball 10d6+25 quicken rod(6 circle spell 75,5k gold) + maximize = 85 + empower = 125. Intense Spells school power does not increases with Empower Spell And you dont even get 6 circle spell slots at 10 level wizard+ 2 levels of sorcerer (yes, you would have to take 2 levels since those archetypes affect same class features). medium/67.5 lb.You can't add 5d6 to fireball from Intensify Spell unless you actually have enough wizard levels, and that won't happen until 14th hit dice (12 wizard levels + 2 from Spell Specialization + 1 from Mage's Tattoo). SQ Sage's Knowledge (all Knowledges untrained, +0.5*HD (+1) on Knowledges), Dazzling Intellect (Int=5+HD, nerfed Nat AC), Hold Breath Con*6 minutes, Toboggan (slide 30ft/round as move on snow/ice terrain), Share Spells, Empathic Link, Improved Evasion, +8 penguin bonus to swim, Individual skill ranksĮncumbrance 22.5 lb. Str 9, Dex 8, Con 13, Int 7, Wis 12, Cha 7 Note to self: Purchase Healer's Kit and get Heal ranksĪC 12, touch 10, flat-footed 12 (+2 Natural, +1 Size, -1 Dex) heavy, currently: 66.16 lbsĪrmor Check Penalty -5 armor, -6 encumberance = -6Ĭlass Skills: Appraise, Bluff, Craft, Diplomacy, Fly, Handle Animal, Heal, Intimidate, Arcana, Nature, Planes, Religion, Profession, Ride, Spellcraft, Survival, UMD On person Obsidian Scizore (worn), Obsidian Cestus (worn), Four-Mirror Armor (worn), Diving Suit (worn), Holy Symbol Tattoo (palm on palm), Spell Component Pouch, Darkwood Double Crossbow, 30x Crossbow bolt (10CI^S, 10CI^A, 10CI^GS), Bandolier, 1x Holy Water, Sack, 2x Scroll Case, Scroll of Faerie Fire, Scroll of Borrow Skill, Scroll of Monkey Fish, Scroll of Comprehend Languages, Wand of Disguise Self (5), Wand of CLW (50) Smelling SaltsĮncumbrance 23 lb.
#Wayang spellhunter and magical lineage traits skin
SQ Prehensile Tail, Familiar Tattoo (Familiar move action to meld), Water Elemental Bloodline Arcana (Can make energy spells and deal cold damage), +2 racial bonus to Religion and Intimidate, Scaled Skin (Cold ER 5, +1 Nat AC), +3 penguin bonus to swim Traits Magical Lineage (Burning Hands), Adopted: Wayang Spellhunter (Burning Hands), Precocious Spellcaster (Stabilize, Burning Hands), Wisdom in the Flesh (Swim) Skills Handle Animal +5 (1), Intimidate +7 (1), Knowledge(Religion) +6 (1), Spellcraft +4 (1), Survival +8 (1), Swim +2 (1), Use Magic Device +5 (1) Str 7, Dex 12, Con 16, Int 10, Wis 19, Cha 12įeats Varisian Tattoo (Evocation), Extra Traits Shaman Spells usually prepared (CL1, +1 CL Evocation, +1 CL Burning Hands)ġst Rime Burning Hands, Rime Burning HandsĬantrips Read Magic, Prestidigitation, Scrivener's Chant, Detect Magic Ranged Darkwood Double Crossbow -6 2d8/19-20x2Ģx Cold Iron (Silver Blanch) bolts loaded Male Demodand-Spawn Tiefling Unsworn Shaman 1/Tattooed Elemental (Water) Sorcerer 1ĪC 19, touch 11, flat-footed 18 (+6 Armor, +1 Shield, +1 Dex, +1 Natural) These penguins Aram Zey keeps sending drive me crazy!
